Lewis Gadsby

Technical Artist

Category: Uncategorized

  • Toon Inspired Post Processing with Unity’s Scriptable Render Pipeline

    This project was a way to refamiliarize myself with Unity, an engine that felt like it was always changing in the realm of graphics. I had learned how to use Unity’s Universal Render Pipeline a couple of years ago and wanted to start learning the Scriptable Render Pipeline. The Scriptable Render Pipeline (SRP) is an…

  • Custom Compute Shader Bloom in Unity

    This project was my introduction to writing compute shaders in Unity. Doing a post processing effect was a simple context for me to work in and I knew how I could write my own bloom shader. Blur Algorithms Bloom is achieved with a threshold that masks the brightest pixels from the scene texture and blurring…