Hi! Thanks for looking at my website! I’m a technical artist with 3 years of experience in the UK games industry and currently working at Spliced Inc.
In my personal projects I like to tackle new concepts and expand upon my knowledge. I’ve been using Unity and Unreal throughout my education and professional career and whilst I have a soft spot for Unreal, I enjoy the programming practise I get from working in Unity.
I have a keen interest in shaders, materials and graphics pipelines, always delving into the world of real time rendering for inspiration. I’ve had the pleasure of working on shaders, materials, in-engine pipelines, tooling, VFX and profiling in my career.

Outside of games I play piano and guitar and have spent the last few years practising my photography skills. Portraits and live music are my favourite things to shoot and I love shooting film to capture important memories.
Experience
Spliced Inc. – May 2023 to Present
Over the past 3 years at Spliced, I’ve been a technical artist at a relatively large studio, on a cross platform game in Unreal Engine.
Amutri Ltd. – Nov 2022 to March 2023
At Amutri, I did freelance work as a technical artist on their real time architecture visualisation tech utilising Unreal Engine. I developed shaders, materials and sample cinematics.
Skills
– High level of proficiency with Unreal Engine with blueprints, VFX, tools, and UI.
– Shader development with Unreal, HLSL and Shadergraph.
– Graphics knowledge and insight into Unreal Engine and Unity.
– Modelling and rigging in Maya.
– C# and Python programming fundamentals.
– Strong foundational knowledge in game art, design, programming and maths.
– Version control experience with Perforce and Git.