Lewis Gadsby

Technical Artist

About Me

Hi! Thanks for looking at my website! I’m a technical artist with 3 years of experience in the UK games industry and currently working at Criterion Games.

In my personal projects I like to tackle new concepts and expand upon my knowledge. I’ve been using Unity and Unreal throughout my education and professional career and whilst I have a soft spot for Unreal, I enjoy the programming practise I get from working in Unity.

I have a keen interest in shaders, materials and graphics pipelines, always delving into the world of real time rendering for inspiration. I’ve had the pleasure of working on shaders, materials, in-engine pipelines, tooling, VFX and profiling in my career.

Outside of games I play piano and guitar and have spent the last few years practising my photography skills. Portraits and live music are my favourite things to shoot and I love shooting film to capture important memories.

Experience

Criterion Games – External Development Technical Artist – April 2026 to Present

As a part of battlefield studios, my role is to communicate and support across many teams and keep operations running smoothly for all external developers.

  • Supporting artists and developers across multiple global outsourced studios.
  • Solving problems related to operations, security, IT and engine technology.
  • Gaining experience using proprietary technology for development and operations.

Spliced Inc. – Technical Artist – May 2023 to April 2026

I spent 3 years at Spliced Inc. working  on a new game project in a large startup studio, defining the workflow and contributing majorly to the game’s development.

  • Created and managed environment, VFX and vehicle master shaders.
  • Defined material and texturing workflow for in house and outsourced assets.
  • Developed specialised shaders for visual effects.
  • Created engine tools to improve artists’ workflows in engine. 
  • Created customization system for vehicles and characters.
  • Developed for cross-platform on PC, consoles and mobile, maintaining platform parity.
  • Optimized and profiled using Renderdoc, Unreal Insights and XCode for PC and mobile.
  • Facilitated communication across the studio, keeping a broad, team-focused perspective.

Amutri Ltd. – Nov 2022 to March 2023

Freelance work as a technical artist on Amutri’s real time architecture visualisation in Unreal Engine.

Skills

– High level of proficiency with Unreal Engine with blueprints, VFX, tools, and UI.
– Shader development with Unreal, HLSL and Shadergraph.
– Graphics knowledge and insight into Unreal Engine and Unity.
– Modelling and rigging in Maya.
– C# and Python programming fundamentals.
– Strong foundational knowledge in game art, design, programming and maths.
– Version control experience with Perforce and Git.