Hi! Thanks for looking at my website! I’m a technical artist with 3 years of experience in the UK games industry and currently working at Criterion Games.
In my personal projects I like to tackle new concepts and expand upon my knowledge. I’ve been using Unity and Unreal throughout my education and professional career and whilst I have a soft spot for Unreal, I enjoy the programming practise I get from working in Unity.
I have a keen interest in shaders, materials and graphics pipelines, always delving into the world of real time rendering for inspiration. I’ve had the pleasure of working on shaders, materials, in-engine pipelines, tooling, VFX and profiling in my career.

Outside of games I play piano and guitar and have spent the last few years practising my photography skills. Portraits and live music are my favourite things to shoot and I love shooting film to capture important memories.
Experience
Criterion Games – External Development Technical Artist – April 2026 to Present
As a part of battlefield studios, my role is to communicate and support across many teams and keep operations running smoothly for all external developers.
- Supporting artists and developers across multiple global outsourced studios.
- Solving problems related to operations, security, IT and engine technology.
- Gaining experience using proprietary technology for development and operations.
Spliced Inc. – Technical Artist – May 2023 to April 2026
I spent 3 years at Spliced Inc. working on a new game project in a large startup studio, defining the workflow and contributing majorly to the game’s development.
- Created and managed environment, VFX and vehicle master shaders.
- Defined material and texturing workflow for in house and outsourced assets.
- Developed specialised shaders for visual effects.
- Created engine tools to improve artists’ workflows in engine.
- Created customization system for vehicles and characters.
- Developed for cross-platform on PC, consoles and mobile, maintaining platform parity.
- Optimized and profiled using Renderdoc, Unreal Insights and XCode for PC and mobile.
- Facilitated communication across the studio, keeping a broad, team-focused perspective.
Amutri Ltd. – Nov 2022 to March 2023
Freelance work as a technical artist on Amutri’s real time architecture visualisation in Unreal Engine.
Skills
– High level of proficiency with Unreal Engine with blueprints, VFX, tools, and UI.
– Shader development with Unreal, HLSL and Shadergraph.
– Graphics knowledge and insight into Unreal Engine and Unity.
– Modelling and rigging in Maya.
– C# and Python programming fundamentals.
– Strong foundational knowledge in game art, design, programming and maths.
– Version control experience with Perforce and Git.