Lewis Gadsby

Technical Artist

Projects

My personal projects explore technical art concepts in Unreal and Unity. Exploring shaders, rendering, VFX and tools.

Toon Inspired Post Processing with Unity’s Scriptable Render Pipeline

This project was a way to refamiliarize myself with Unity, an engine that felt like it was always changing in the realm of graphics. I had learned how to use Unity’s Universal Render Pipeline a couple of years ago and wanted to start learning the Scriptable Render Pipeline. The Scriptable Render Pipeline (SRP) is an…

Custom Compute Shader Bloom in Unity

This project was my introduction to writing compute shaders in Unity. Doing a post processing effect was a simple context for me to work in and I knew how I could write my own bloom shader. Blur Algorithms Bloom is achieved with a threshold that masks the brightest pixels from the scene texture and blurring…