Lewis Gadsby

Technical Artist

Lewis Gadsby

Hi! I’m a technical artist working in the games industry, currently at Spliced Inc.
Here I have a blog of my personal projects, as well as some info about me and my work.

Toon Inspired Post Processing with Unity’s Scriptable Render Pipeline

This project was a way to refamiliarize myself with Unity, an engine that felt like it was always changing in the realm of graphics. I had learned how to use Unity’s Universal Render Pipeline a couple of years ago and wanted to start learning the Scriptable Render Pipeline. The Scriptable Render Pipeline (SRP) is an…

Custom Compute Shader Bloom in Unity

This project was my introduction to writing compute shaders in Unity. Doing a post processing effect was a familiar context for me to work in and I knew how I could write my own bloom shader. Blur Algorithms Bloom is achieved with a threshold that masks the brightest pixels from the scene texture and blurring…